LSvsTADK started out as a side project to our regular student life. Our team consists of five friends who met in the department of Japanese Studies at Tübingen University (a typical background for software development in Germany). While we all share a general interest in videogames and the surrounding culture, it had never been a conscious goal to break into the development side of things. This changed once the concrete concept of LSvsTADK had been established and we were convinced that we could create a fun, challenging and mechanically sound game experience for handheld devices. We drew up a schedule and believed that the project could be finished within a month if we made it our main focus. Eventually, it took us more than six.
You have probably heard or read similar accounts by other self-made wannabes like us, but it's true – if you take game development seriously and hold yourself to certain standards, even projects that seem manageable in scope turn out to be a full-time job with long hours, no income and expenditures for licenses, software, founding procedures and test devices.
The overall experience, however, has been awesome! We have created a full-fledged game that we are not only confident in, but also – more importantly – we still like to play. A lot!
The team (from left to right): Roger Braun, Jiayi Zheng, Tim Schierbaum, Henrik Habermann, Henning Schlinkmann
We are excited to introduce LSvsTADK to a worldwide audience and hope that we can satisfy many a gamer’s urge for fast, retro-inspired arcade action on mobile devices. To reach a wider audience, an Android version and an update for iPhone 5 have been released in December 2012.
Of course, if the game should turn out to be profitable, we would really like to revisit Little Snake's story at some point or approach different, more ambitious projects. We certainly don’t lack ideas or motivation.